Friday, September 4, 2015

The Praell in Pathfinder

When I first created the praell, and the world of Aerth, I had intended to use them as part of a homebrew Pathfinder game. Using the guidelines laid forth in the Advanced Race Guide, I drafted the following traits and abilities. Since I have much more time for game design than I do for actual playing, it has yet to be play-tested. Should anyone be interested in using the praell in their own game, I’d love to get your feedback on the material presented below. You can find more information about the history and society of the praell in this blog post.

PRAELL RACIAL TRAITS

+2 Strength, +2 Constitution, -2 Intelligence: Praells were bred for physical combat rather than academic prowess.

Praell: Praells are humanoids with the praell subtype.

Medium: Praells are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Praells have a base speed of 30 feet.

Arcane Incongruity: Whether or not it was as part of their creators’ design, praells have an unusually great difficulty in mastering the arduous art of spellcraft. Whenever a praell possesses levels in a class that grants the ability to cast spells, he treats his Intelligence, Wisdom, or Charisma modifier (as appropriate for the class) as two points lower (minimum 1) for all spell and class abilities.

Combat Bonus Feat: Praells select one extra combat feat at 1st level.

Fearless: Praells are immune to fear effects.

Praell Ferocity: Once per day, when a praell is reduced to fewer than 0 hit points but is not killed, it can fight on for 1 more round as if disabled. At the end of its next turn, unless brought to above 0 hit points, it immediately falls unconscious and begins to die.

Languages: Praells begin play speaking Common. Praells with high Intelligence scores can choose from the following languages: Dwarven, Elven, Gnome, Gnoll, Goblin, Halfling, and Orc.

ALTERNATE RACIAL TRAITS

The following racial traits may be selected instead of typical praell racial traits. Consult your GM before selecting any of these new options.

Battle-Hardened: Praells gain a +1 bonus to CMD. This trait replaces combat bonus feat.

Cornered Fury:  Whenever a praell is reduced to half its hit points or fewer and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class. This trait replaces combat bonus feat.

Craftsman: Praells gain a +2 racial bonus on all Craft or Profession checks to create objects from metal or stone. This trait replaces fearless.

Sprinter: Praells gain a +10 feet racial bonus on speed when using the charge, run, or withdraw actions and a +2 racial bonus on initiative checks. This trait replaces praell ferocity.

FAVORED CLASS OPTIONS

The following options are available to all praells who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

Barbarian: Add a +1 bonus on rolls to stabilize when dying.

Fighter: Add a +1/2 circumstance bonus on critical hit confirmation rolls with a weapon of the fighter’s choice (maximum bonus +4). This bonus does not stack with Critical Focus.

Gunslinger: Add +1/4 to the gunslinger’s grit points.

Monk: Add +1 to the monk’s CMD when resisting a bull rush or grapple attempt.

Ranger: Add +1/2 round to the duration of the bonus granted to the companions of the ranger using his hunter’s bond ability.

Rogue: Reduce the penalty for not being proficient with one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the rogue is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapon.

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